Monday, November 16, 2009

Ge Food Processor 106622f Instructions

Game, another variant of the Crawford Slip Brainwriting


Descrizione
Questa metodologia di Brainwriting è particolarmente interessante perché si basa su un criterio che nella maggior parte dei casi è assolutamente “vietato” nelle sessioni con tecniche di creatività e cioè la competizione. Come se non bastasse, tale competizione si svolge per premiare l’idea più improbabile da realizzare, quella meno concreta, al contrario di come si farebbe normalmente.
I partecipanti sono divisi in gruppi e cercano di “vendere” le proprie idee per convincere gli altri ad adottarle e addirittura vincere una posta monetaria che viene messa in gioco, come per la tombola. Ogni foglietto sul quale viene scritta l’idea, infatti, ha un piccolo costo e per potere esprimere le proprie proposte, i gruppi acquistano i foglietti, fino ad un ceiling set at the beginning.
In this case, it is the drive to win that makes the creative effort necessary, but it is essential that the atmosphere remains calm and that the participants, although motivated to do better than others, does not exceed a rival as the best climate for a session, however, is characterized by Brainwriting cooperation and teamwork.


Objectives - To stimulate a competition among the participants to determine who is more creative
- celebrate and reward the most unusual and original idea
- to foreground the creative drive, removing any reflection on the feasibility of the project

The steps

The first step is to define the problem in groups and state the main rule of Brainwriting Game: The winner is the one who finds the most unlikely to be implemented. The moderator
sells each group a specific number of sheets at a price equal to all. The sheets are numbered and each group to write the first note of the idea.
In about 15 minutes the participants are the most impractical ideas, unusual, abstract, with the aim of designing something that is almost impossible.
After completing the package all the groups position them on the table.
Participants will have approximately 15 minutes to read all the ideas of others and find ways to implement them, in this way will make it more difficult than the other groups' ideas may be rewarded, since the less feasible the more recognition they get, after doing this, everyone can give two votes to reward ideas remain the most unlikely, despite all attempts to make them feasible.
ideas with the most votes are awarded in the mail table, obtained with the initial sale of the package.
The technique is not yet complete, because the ideas written on slips of paper are still in use by the participants, which are divided into two groups and each is given half of the package and the task of finding six possible solutions based on the ideas available.
Each group tries to sell their solutions and the other group come together to identify a common strategy and shared to achieve the goal and solve the problem.

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